Directed by
Daiki Itô | ... | (as Daiki Ito) |
Writing Credits
Katsura Hashino | ... | (original story concept) |
Shinji Yamamoto | ... | (lead scenario planner) |
Daiki Kato | ... | (scenario planner) & |
Keisuke Makino | ... | (scenario planner) & |
Takehito Masuyama | ... | (scenario planner) & |
Kohei Azuma | ... | (scenario planner) & |
Makoto Yamauchi | ... | (scenario planner) & |
Toru Yorogi | ... | (scenario planner) & |
Yusuke Nitta | ... | (scenario planner) & |
Takuro Fujimura | ... | (scenario planner) & |
Teppei Kobayashi | ... | (scenario planner) |
Kazuhisa Wada | ... | (scenario supervisor) |
Cast (in credits order)
Produced by
Naoto Hiraoka | ... | executive producer |
Kazuhisa Wada | ... | producer |
Music by
Shoji Meguro |
Production Management
River Kanoff | ... | production manager |
Koya Okamura | ... | production manager: opening animation |
Kayo Okuzawa | ... | production manager |
Hitoshi Sadakata | ... | production manager |
Akiyasu Yamamoto | ... | chief project manager |
Haruka Yoshihara | ... | production manager |
Second Unit Director or Assistant Director
Yûichirô Hayashi | ... | director: opening animation (as Yuichiro Hayashi) |
Motoi Okunou | ... | cgi director: opening animation |
Art Department
Junko Daitoku | ... | 3d background designer |
Shuji Fukasawa | ... | 3d background designer |
Yuko Fukushima | ... | illustration production cooperation: Perspect inc. |
Yoshihito Homna | ... | 3d background designer: Imagica Digitalscape Co., Ltd. |
Jun Ikeda | ... | 3d background designer |
Hai Jiang | ... | 2d illustrator: Rexceed Inc. |
Miyuki Kaieda | ... | 2d art |
Kazuma Kaneko | ... | original demon design |
Naho Kouda | ... | 2d art |
Kosei Matsuda | ... | 3d background designer |
Yu Nemoto | ... | 2d art |
Miho Obara | ... | lead 3d background designer |
Yui Oota | ... | 2d art |
Rod Raymundo | ... | graphic designer |
Erina Seki | ... | 2d art |
Akane Shimizu | ... | 2d art |
Shuji Sogabe | ... | illustration production cooperation: Perspect inc. (as Shuji Sogabe'FiFS') |
Mari Takada | ... | 2d art |
Maria Takagaki | ... | 2d art |
Hiroya Watanabe | ... | 2d art |
Kanako Yajima | ... | 2d art |
Keita Yokoyama | ... | 3d background designer: Creek & River Co., Ltd. |
Sound Department
Akiyoshi Akama | ... | recording director |
Keiko Hori | ... | recording |
Takeshi Imaizumi | ... | sound editor |
Yuya Iwaki | ... | sound editor |
Tadashi Jinbo | ... | recording (as Tadashi Jimbo) |
Soushi Kaneko | ... | recording engineer: MIT Gathering |
Tomoaki Kato | ... | recording engineer: MIT Gathering |
Noriko Katô | ... | recording (as Noriko Kato) |
Atsushi Kitajoh | ... | sound designer (as Atsushi Kitajo) |
Toshiki Konishi | ... | sound designer |
Hyeyoung Lee | ... | assistant recording engineer: MIT Gathering |
Asami Matushita | ... | sound editor |
Shoji Meguro | ... | sound director |
Ryota Miyabayashi | ... | recording assistant |
Kiyohito Nozoe | ... | voice recording production |
Hiroki Sawamura | ... | recording |
Yasuo Tachibana | ... | recording |
Daiki Takada | ... | sound editor |
Yoshihiro Tomari | ... | sound recording coordinator: MIT Gathering |
Kenichi Tsuchiya | ... | lead sound designer |
Soichi Tsunekawa | ... | recording |
Seiya Uto | ... | recording assistant |
Michael Dean Wilkins | ... | sound editor |
Visual Effects by
Misaki Ino | ... | battle & effects designer |
Mayumi Iwata | ... | battle & effects designer |
Hitomi Kakiuchi | ... | battle & effects designer |
Tomoya Kowase | ... | lead battle & effects designer |
Kohei Matsuda | ... | battle & effects designer: ascope, Inc. |
Masakatsu Suzuki | ... | battle & effects designer |
Ai Takabayashi | ... | battle & effects designer: Brushup Co., Ltd. |
Animation Department
Risa Adachi | ... | cg animator: in-game animation |
Mariko Aizawa | ... | animator: in-game animation / cg animator: in-game animation |
Ryouichi Akabane | ... | animation staff: Sega Motion Capture Team |
Manabu Akita | ... | animation supervisor: opening animation / key animator: opening animation |
Kirara Aya | ... | in-between animator: opening animation |
Leslie Chan | ... | motion designer: Silicon Studio Coporation |
Wang Di | ... | compositor: opening animation |
Asuka Fukada | ... | cg animator: in-game animation |
Yûichirô Hayashi | ... | key animator: opening animation (as Yuichiro Hayashi) / storyboards: opening animation (as Yuichiro Hayashi) |
Maki Hayashibara | ... | 2nd key animator: opening animation |
Kazuya Ichikawa | ... | direction/storyboard: in-game animation |
Yoshihide Ideue | ... | 2nd key animator: opening animation |
Yuki Iida | ... | cg animator: in-game animation / direction/storyboard: in-game animation |
Yukito Imamura | ... | motion designer |
Tae Inotsume | ... | in-between animator: opening animation |
Chika Ishida | ... | 2nd key animator: opening animation |
Teppei Ito | ... | compositor: opening animation |
Sakiko Kadoya | ... | in-between animator: opening animation / scan & painters: opening animation |
Miyuki Kaieda | ... | animation supervisor: in-game animation / animator: in-game animation / compositor: in-game animation / direction/storyboard: in-game animation |
Takahiro Kakidaira | ... | animation staff: Sega Motion Capture Team |
Chikako Kamata | ... | color coordinator: opening animation / color stylist: opening animation |
Aoi Kanehira | ... | cg animator: in-game animation |
Toshiyuki Kanno | ... | key animator: opening animation (as Kanno Toshiyuki) |
Sheng Kao | ... | 2d character designer |
Yumiko Karozi | ... | animator: in-game animation |
Shinnosuke Kato | ... | compositor: opening animation |
Arisa Kawamoto | ... | compositor: opening animation |
Boo Cheol Kim | ... | compositor: opening animation (as Kim Boo Cheol) |
Kentaro Kimura | ... | cgi designer: opening animation |
Kaori Kishi | ... | 2nd key animator: opening animation |
Naho Kouda | ... | animation supervisor: in-game animation / animator: in-game animation |
Katsuhito Masuda | ... | production coordinator: opening animation |
Azusa Matsuno | ... | motion designer |
Arisa Matsuura | ... | animation supervisor: in-game animation / animator: in-game animation |
Momoko Mifune | ... | compositor: opening animation |
Aya Nagara | ... | motion designer |
Kazuya Nakamura | ... | modeling designer |
Minako Nakamura | ... | in-between animator: opening animation / in-between checker: opening animation |
Asuka Nakanishi | ... | animator: in-game animation / compositor: in-game animation |
Yu Nemoto | ... | compositor: in-game animation |
Hitoshi Noda | ... | animation staff: Sega Motion Capture Team |
Fuminori Nomoto | ... | cgi designer: opening animation |
Rie Nozawa | ... | motion designer |
Yuka Obaru | ... | in-between animator: opening animation / scan & painters: opening animation |
Yû Okagaki | ... | 2nd key animator: opening animation (as Yu Okagaki) |
Masanari Okagawa | ... | motion designer |
Taichi Okamoto | ... | production coordinator: opening animation |
Koya Okamura | ... | production manager: opening animation |
Mitsuru Okayasu | ... | animation staff: Sega Motion Capture Team |
Asako Okino | ... | motion designer |
Kaori Okita | ... | modeling designer |
Junichi Okubo | ... | compositing director: in-game animation |
Yuki Oonishi | ... | animator: in-game animation |
Hanako Oribe | ... | 2d character designer / sub character designer |
Mayumi Orikasa | ... | animator: in-game animation / cg animator: in-game animation |
Manabu Otsuka | ... | producer: opening animation |
Chinatsu Saimura | ... | background animator: in-game animation / compositor: in-game animation |
Taichi Saito | ... | modeling designer: Silicon Studio Corporation |
Satoshi Sakai | ... | key animator: opening animation |
Jun Sakamoto | ... | modeling designer |
Takuya Sakamoto | ... | motion designer |
Hiroki Sakano | ... | modeling designer: PolyCraft Co., Ltd. |
Saori Sakota | ... | modeling designer |
Shinya Sanada | ... | animation staff: Sega Motion Capture Team |
Hisataka Sato | ... | lead modeling designer |
Ryoka Sato | ... | motion designer |
Yuji Sato | ... | motion designer: charabans, inc. |
Erina Seki | ... | animator: in-game animation / direction/storyboard: in-game animation |
Momoe Sekine | ... | compositor: opening animation |
Gaku Senda | ... | compositor: opening animation |
Azusa Shimada | ... | 2d character designer |
Nozomu Shimazaki | ... | key animator: opening animation |
Akane Shimizu | ... | animator: in-game animation / compositor: in-game animation / direction/storyboard: in-game animation |
Shigenori Soejima | ... | character designer |
Kennichi Sorimachi | ... | animator: in-game animation / cg animator: in-game animation |
Mika Sugiyama | ... | 2d character deisgner: Silicon Studio Corporation |
Nachi Suzuki | ... | assistant compositing director: in-game animation |
Hirokazu Tabata | ... | lead motion designer |
Shûji Takahara | ... | key animator: opening animation (as Syuji Takahara) |
Rie Takahashi | ... | background animator: in-game animation |
Shinsuke Takahashi | ... | animator: in-game animation |
Mariko Takeda | ... | in-between animator: opening animation / scan & painters: opening animation |
Yûsuke Tannawa | ... | cgi producer: opening animation (as Yusuke Tannawa) |
Anna Tateno | ... | in-between animator: opening animation / scan & painters: opening animation |
Kaori Tsuta | ... | animator: in-game animation (as Kahori Tsuta) / compositor: in-game animation (as Kahori Tsuta) |
Mana Uetake | ... | animator: in-game animation / background animator: in-game animation / cg animator: in-game animation / compositor: in-game animation |
Mumon Usuda | ... | animation manager |
WeiQing Wang | ... | in-between animator: opening animation |
Atsushi Watanabe | ... | animator: in-game animation / background animator: in-game animation / compositor: in-game animation |
Ma Xiaokun | ... | compositor: opening animation |
Madoka Yagi | ... | compositor: opening animation |
Runa Yagyû | ... | in-between animator: opening animation (as Runa Yagyu) / scan & painters: opening animation (as Runa Yagyu) |
Kanako Yajima | ... | compositor: in-game animation |
Minami Yamashita | ... | in-between animator: opening animation / scan & painters: opening animation |
Takashi Yanagida | ... | compositor: opening animation |
Kaori Yasuoka | ... | animation staff: Sega Motion Capture Team |
Yoshihisa Ôyama | ... | compositing director/editor: opening animation (as Yoshihisa Ohyama) |
Casting Department
Akiko Kitazawa | ... | casting coordinator: AONI Production |
Editorial Department
Teza Belmond | ... | editor: Sega of America, Inc. |
Allie Doyon | ... | editor: Sega of America, Inc. |
Shaun Gannon | ... | editor: Sega of America, Inc. |
Takuma Kaneko | ... | editor: in-game animation |
Jennifer Ly | ... | editor: Sega of America, Inc. |
John Moralis | ... | editor: Sega of America, Inc. |
Jessica Nicholas | ... | editor: Sega of America, Inc. |
Jamie Ortiz | ... | editor: Sega of America, Inc. |
Stephanie Spoleti | ... | editor: Sega of America, Inc. |
Music Department
Kei Amano | ... | 2nd violin |
Kozue Harada | ... | 1st violin |
Jyunpei Hayashida | ... | cello |
Matsuri Mikuni | ... | 2nd violin |
Miz | ... | 1st violin |
Yuki Mizuno | ... | cello |
Akari Mori | ... | viola |
Tomoe Nakajima | ... | 1st violin |
Noriko Sekiya | ... | artist coordinator (as Face Music/Noriko Sekiya) |
Reiichi Tateizumi | ... | viola |
Kiwako Tokunaga | ... | 2nd violin |
Tsukasa | ... | 2nd violin |
Risa Yamamoto | ... | 1st violin |
Additional Crew
Kazuhiro Abe | ... | qa cooperation: Digital Hearts Co., Ltd. |
Yuta Aihara | ... | daily sequence planner |
Makoto Akamatsu | ... | qa cooperation: Digital Hearts Co., Ltd. |
Akira Akemine | ... | cooperation planner |
Bill Alexander | ... | vp of production: Sega of America, Inc. |
Takahiro Amano | ... | qa cooperation: Digital Hearts Co., Ltd. |
Shinji Anan | ... | battle planner |
Shiro Aoki | ... | lead battle planner / lead battle programmer |
Mayumi Arai | ... | qa cooperation: Digital Hearts Co., Ltd. |
Valerie Arem | ... | voice director |
Cianar Cabos | ... | original Persona 5 localization: Sega of America, Inc. |
Ian Curran | ... | president & coo: Sega of America, Inc. |
Alaine DeLeon | ... | vp of sales and digital strategy: Sega of America, Inc. |
Hui Deng | ... | event designer: Rexceed Inc. |
Yukiko Eto | ... | cutscene event designer |
Kosuke Fueki | ... | daily sequence planner |
Shigemoto Fujii | ... | qa cooperation: Digital Hearts Co., Ltd. |
Mai Fujikake | ... | qa staff |
Kazuki Hamada | ... | battle planner |
Mihono Hara | ... | lead daily sequence planner |
Yuji Harada | ... | qa staff |
Fuyuka Hayasaka | ... | qa staff |
Tomokazu Hayashi | ... | qa cooperation: Digital Hearts Co., Ltd. |
Maki Hikizu | ... | interface designer |
Akemi Hirota | ... | motion actor: Neo Agency Co., Ltd. |
Makoto Hiura | ... | field programmer |
Chris Holzworth | ... | original Persona 5 localization: Sega of America, Inc. |
Kotaro Honda | ... | daily sequence planner |
Kenji Horinouchi | ... | interface programmer |
Norihisa Hoshino | ... | event designer: Creek & River Co., Ltd. |
Satoshi Ichikawa | ... | qa chief |
Aki Ikeda | ... | field planner |
Takaaki Ikeda | ... | technical support programmer |
Tomohiko Imanishi | ... | lead event programmer |
Masato Ishida | ... | qa staff |
Sho Ishikawa | ... | qa staff |
Chihiro Ito | ... | qa cooperation: Digital Hearts Co., Ltd. (as Chihiro Itou) |
Haruka Ito | ... | event designer |
Ako Itoh | ... | event designer (as Ako Ito) |
Minoru Iwasaki | ... | translator: Sega of America, Inc. |
Takeo Iwata | ... | motion capture manager: Sega Motion Capture Team |
Machiko Kadoya | ... | qa cooperation: Digital Hearts Co., Ltd. |
Asuka Kageyama | ... | lead cooperation planner |
Takuya Kakizawa | ... | qa cooperation: Digital Hearts Co., Ltd. |
Susumu Kato | ... | event designer |
Yuta Kato | ... | qa staff |
Daisuke Kiga | ... | manager: Rexceed Inc. |
Kaoru Kigawa | ... | lead battle planner |
Saki Kimoto | ... | event designer |
Tsuyoshi Kimura | ... | event designer: Creek & River Co., Ltd. |
Yasunari Kinbara | ... | motion actor: Neo Agency Co., Ltd. |
Nanako Kobayashi | ... | cooperation planner |
Yuji Komatsu | ... | qa staff |
Maya Koseki | ... | qa staff |
Tomohiro Kumagai | ... | lead interface designer |
James Kuroki | ... | original Persona 5 localization: Sega of America, Inc. |
Seishin Kuroki | ... | qa cooperation: Digital Hearts Co., Ltd. |
Katrina Leonoudakis | ... | translator/toolchain support: Sega of America, Inc. |
James Low | ... | publishing manager: Sega of America, Inc. |
Ayano Maeyama | ... | qa cooperation: Digital Hearts Co., Ltd. |
Michael Manzanares | ... | original Persona 5 localization: Sega of America, Inc. |
Shun Matsumoto | ... | field planner |
Shunsuke Matsunami | ... | event designer: Creek & River Co., Ltd. |
Mai Matsuzawa | ... | daily sequence planner |
Ryo Minobe | ... | field planner: Creek & River CO., Ltd. |
Yoko Mito | ... | my palace planner |
Kohsuke Miyamura | ... | interface programmer (as Kosuke Miyamura) |
Yoshihiro Miyashita | ... | daily sequence planner |
Tatsuyuki Miyazaki | ... | ceo: Sega of America, Inc. |
Damian Mougakos | ... | original Persona 5 localization: Sega of America, Inc. |
Samuel G. Mullen | ... | director of production: Sega of America, Inc. |
Yui Murai | ... | qa staff |
Shiina Murakami | ... | qa cooperation: Digital Hearts Co., Ltd. |
Chihiro Murayama | ... | qa staff |
Yune Mutsuki | ... | cooperation planner |
Nozomu Nakagawa | ... | daily sequence planner |
Minoru Nakajima | ... | cooperation planner |
Yuki Nakamura | ... | field planner |
Mai Namba | ... | translator: Sega of America, Inc. |
Yu Namba | ... | senior project manager: Sega of America, Inc. |
Mika Namiki | ... | daily sequence planner |
Daiki Namioka | ... | qa staff |
Akinori Nasu | ... | qa cooperation: Digital Hearts Co., Ltd. |
Haruki Nemoto | ... | daily sequence planner |
Ei Nishizawa | ... | qa cooperation: Digital Hearts Co., Ltd. |
Takayuki Noguchi | ... | battle planner |
Atsushi Nomura | ... | assistant business producer |
Takahiro Nowatari | ... | chief programmer / lead field planner / lead field programmer |
Kenya Numata | ... | vp of corporate planning: Sega of America, Inc. |
Toshiya Odagaki | ... | event programmer |
Masaki Odagiri | ... | technical support staff: Sega Motion Capture Team |
Yoshihiro Ogihara | ... | field planner |
Megumu Ohashi | ... | motion actor: Neo Agency Co., Ltd. |
Yosuke Oiwa | ... | qa cooperation: Digital Hearts Co., Ltd. |
Takuto Onnagawa | ... | interface planner |
Yosuke Osakabe | ... | translator: Sega of America, Inc. |
Hitomi Osawa | ... | interface designer: Imagica Digitalscape Co., Ltd. |
Keiichiro Ota | ... | qa manager (as Keiichirou Oota) |
Ryusuke Otake | ... | qa cooperation: Digital Hearts Co., Ltd. |
Takanobu Otowaki | ... | daily sequence planner |
Chihiro Ozaki | ... | qa staff |
Jon Riesenbach | ... | original Persona 5 localization: Sega of America, Inc. |
Bunta Saino | ... | cooperation planner |
Katsuo Saito | ... | technical support staff: Sega Motion Capture Team |
Saori Sakamoto | ... | qa staff |
Yuko Shimura | ... | business planning analyst: Sega of America, Inc. |
Natsuho Shingu | ... | field planner |
Hitoshi Shoji | ... | qa cooperation: Digital Hearts Co., Ltd. |
Yu Song | ... | event designer: Rexceed Inc. |
Kai Suehiro | ... | lead field planner |
Keisuke Sugawara | ... | qa cooperation: Digital Hearts Co., Ltd. |
Yuria Sugiyama | ... | daily sequence planner |
Daisuke Sunou | ... | qa manager |
Dan Sunstrum | ... | translator: Sega of America, Inc. |
Keishi Suzuki | ... | it support staff: Sega Motion Capture Team |
Ryohei Suzuki | ... | daily sequence planner |
Yuya Suzuki | ... | lead interface programmer |
Tsuyoshi Tabira | ... | qa staff |
Jyun Takagi | ... | translator: Sega of America, Inc. |
Takafumi Takagi | ... | qa cooperation: Digital Hearts Co., Ltd. |
Taichi Takahashi | ... | field planner |
Yuto Takahashi | ... | interface planner |
Yuto Takahashi | ... | field planner |
Kohei Takase | ... | daily sequence planner |
Taiju Takemata | ... | cutscene event designer |
Mitsutaka Tamari | ... | lead daily sequence planner |
Tomonobu Tamura | ... | qa staff |
Mitsuhiro Tanaka | ... | cfo & svp of production: Sega of America, Inc. |
Seiko Tanaka | ... | cutscene event designer |
Noriko Tatsumi | ... | motion actor: Neo Agency Co., Ltd. |
Izumi Thorn | ... | translator: Sega of America, Inc. |
Akihiro Togawa | ... | lead my palace planner |
Sachie Tohsuji | ... | interface designer |
Hirokazu Tohyama | ... | programming advisor |
Takashi Tominaga | ... | qa staff |
Mitsuru Tomita | ... | qa staff |
Ayane Toyonaga | ... | interface designer |
Tomohiro Uchibori | ... | it support staff: Sega Motion Capture Team |
Madoka Ueno | ... | original Persona 5 localization: Sega of America, Inc. |
Ryunosuke Uratani | ... | lead cutscene event designer |
Mumon Usuda | ... | chief designer |
Daisuke Watanabe | ... | qa cooperation: Digital Hearts Co., Ltd. |
Richi Williams | ... | evp of publishing: Sega of America, Inc. (as Rich Williams) |
Bryan Wong | ... | translator: Sega of America, Inc. |
Lauren Woodward | ... | original Persona 5 localization: Sega of America, Inc. |
Daisuke Yajima | ... | cooperation planner |
Miyuki Yamabuki | ... | qa staff |
Takuya Yamaguchi | ... | lead event designer |
Sawako Yamaji | ... | financial analyst: Sega of America, Inc. |
Yasuaki Yamanaka | ... | qa cooperation: Digital Hearts Co., Ltd. |
Makoto Yamauchi | ... | daily sequence planner |
Katsuyuki Yamazaki | ... | choreographer: Neo Agency Co., Ltd. |
Yukari Yokoro | ... | interface designer |
Taichi Yonezawa | ... | battle programmer |
Asuka Yoshikawa | ... | motion actor: Neo Agency Co., Ltd. |
Xingyun Zhang | ... | event designer: Rexceed Inc. |
Lixi Zhou | ... | unit leader: Rexceed Inc. |
Thanks
Ami Fukushima | ... | special thanks |
Daisuke Kanada | ... | special thanks |
Nobuyoshi Miwa | ... | special thanks |
Masayoshi Sutô | ... | special thanks (as Masayoshi Suto) |